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Modes of play 
2-R-p
Hypertext 
6-G-p
people visual record Chains of though interractions Gender / sex 
14-P-o
Transcript / log 
20-O-p
Feel Rules  Ideas Segments of chains of thought 
5-G-p 
7-P,O-o
Approval Game as tool 
11-B-p 
23-O-o
Browsing Practical limitations vs. ideal game "Radical" feminism 
15-P-o
Interloper 
10-Y-o
Discussion Sequence Bazaar
Teamwork 
9-Y-o
Code as literature / comprhensability Plug-in modules 
1-R-o
Resuability 
21-O-p
Conflict 
22-O-o
Mapping 
17-G,Y-p 
Cathedral
Expandability 
18-O-p 
 
Creativity / Invention 
4-R,G-p
Ease of use Nature of audience 
16-P-p
Form of profit Value Reacting to a Hermann Heese novel or two 
12-B,P-p 
"Do you have your pieces? If you do not have your pieces then we can not play", H.H.'s Steppenwolf Multiplatform / multi-site 
3-R-o 
8-Y-p
Evaluation / selection Familh values 
13-P-o
Curiosity Asymetry Elegence
Multigame / one site 
24-O-o
Multigame / one site Chaos "Private" game 
19-O-o