Modes of play
2-R-p |
Hypertext
6-G-p |
people | visual record | Chains of though | interractions | Gender / sex
14-P-o |
Transcript / log
20-O-p |
Feel | Rules | Ideas | Segments of chains of thought
5-G-p 7-P,O-o |
Approval | Game as tool
11-B-p 23-O-o |
Browsing | Practical limitations vs. ideal game | "Radical" feminism
15-P-o |
Interloper
10-Y-o |
Discussion | Sequence | Bazaar |
Teamwork
9-Y-o |
Code as literature / comprhensability | Plug-in modules
1-R-o |
Resuability
21-O-p |
Conflict
22-O-o |
Mapping
17-G,Y-p |
Cathedral |
Expandability
18-O-p |
Creativity / Invention
4-R,G-p |
Ease of use | Nature of audience
16-P-p |
Form of profit | Value | Reacting to a Hermann Heese novel or two
12-B,P-p |
"Do you have your pieces? If you do not have your pieces then we can not play", H.H.'s Steppenwolf | Multiplatform / multi-site
3-R-o 8-Y-p |
Evaluation / selection | Familh values
13-P-o |
Curiosity | Asymetry | Elegence |
Multigame / one site
24-O-o |
Multigame / one site | Chaos | "Private" game
19-O-o |