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Mode of play Hypertext people visual record Chains of thought      ....  interractions Gender / sex
Transcript / log Feel Rules  Ideas Segments of chains of thought  Approval Game as tool
Browsing Practical limitations vs. ideal game "Radical" feminism Interloper Discussion Sequence Bazaar
Teamwork Code as literature / comprhensability Plug-in modules Resuability Conflict Mapping Cathedral
Expandability Creativity / Invention Ease of use Nature of audience Form of profit Value Reacting to a Hermann Heese novel or two
"Do you have your pieces? If you do not have your pieces then we can not play", H.H.'s Steppenwolf Multiplatform / multisite Evaluation / selection Familh values Curiosity Asymetry Elegence
Multigame / one site Multigame / one site Chaos "Private" game