Mode of play |
Hypertext |
people |
visual record |
Chains of thought .... |
interractions |
Gender / sex |
Transcript / log |
Feel |
Rules |
Ideas |
Segments of chains of thought |
Approval |
Game as tool |
Browsing |
Practical limitations vs. ideal game |
"Radical" feminism |
Interloper |
Discussion |
Sequence |
Bazaar |
Teamwork |
Code as literature / comprhensability |
Plug-in modules |
Resuability |
Conflict |
Mapping |
Cathedral |
Expandability |
Creativity / Invention |
Ease of use |
Nature of audience |
Form of profit |
Value |
Reacting to a Hermann Heese novel or two |
"Do you have your pieces? If you do not have your pieces then we can
not play", H.H.'s Steppenwolf |
Multiplatform / multisite |
Evaluation / selection |
Familh values |
Curiosity |
Asymetry |
Elegence |
Multigame / one site |
Multigame / one site |
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Chaos |
"Private" game |
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