to board's record of the moves
  Glass Plate Game playing Tuesday, May 5, 1998, Corvallis, Oregon
At the playing we made idea cards to fit the discussion we wanted to have
about the Glass Plate Game and putting something on the Internet or
making special software to support the playing of the game. We allowed
several connections to be made before going back to settle how or whether
they would be marked as challenged, permitted, or O.K., etc. So some moves
became part moves that began these clusters of moves and are marked "part
of" .

1.   red [plug in module]
         With the web, the game can expand beyond the set of cards. A 
         person could include in her move text, links to other pages, 
         images or sound files  that would add to the understanding of the 
         move and a dimension of the game. This explanation just opens 
         this playing. The first connection is the one to cube #2, next move 

2.   red [modes of play]  P: 
         We're thinking of in-person vs. email vs. from web page board in 
         real time or not.

3.   red [multiplatform  / multisite]   O: 
	 People might be invited to in making connections use link to a site to
         supplement or explain their move.

4.   red, green [creativity / invention] P: 

	 Allow players to alter rules; in this playing we have been 
         playing loose, not being strict about a move having to be 
         approved before the next bit letting them be made in clusters or 
         sequences as thoughts occur quickly or non-linearly.

5.   green [segment of a chain / clusters]   (part of 4)

6.   green [hypertext]  C: a way to represent everything linked together  When a site is 
	 left the routing goes out of scope required for fitting smoothly with 
	 the scheme of the site just left.

7.   green, yellow [mapping]  P:  
	 mapping to bring in different sites would need to include a  
         method for bringing visitor back to the original site at any time 
         visitor chooses.

8.   yellow [multiplatform / multisite] P:  (part of 7)  

9.   yellow [teamwork] P: 
	 This would require teamwork between players and site owners spanning 
	 several web sites

10.  yellow [interloper]  P: 
	 Then this would require a way to decide who is in and who is out 
         (of the game) to have intersite mapping work keeping  a game  
         together as one game.

11.  purple [game as tool] 
	 A game using the board consisting of cards with development ideas 
	 from tonights discussion, but where we happen to maybe have the ideas 
	 already too merged together in our minds-- could be a tool with  
         further use. We might have call to use tricks for freshening our  
         thinking, such as being careful to not pick the first connections 
         that come to mind in each move. A move to make a link (for example, 
         to make a link using mime email) could be attached to the card to 
         provoke thought. People could be allowed to add cards to the  
         hypertext table.

12.  blue, purple [Reaction to a Hermann Hesse Novel or two] 
	 To the side or maybe in some place chosen not to imply too directly a 
	 connection to the Plate game in progress could be something to refer 
	 people to the novels as important to what sparked creation of the 
         game, or anyway point to a novel that Glass Plate Players might 
         be interested in if they like the Glass Plate Game or get to 
         thinking about how they might alter / improve it or if they want 
         to think about issues raised by the issuance of the game.

13.  purple [family values] O: 
	 Players doing this have a family of thought going on.

14.  purple [Gender / sex] O: 
	 What does all this mean about gender, race, and a few other things?

15.  purple ["Radical feminism] O: 
	 Can the game escape being directed by the white male dominated net 

16.  purple [Nature of audience] P: 
	 How to say who is the audience. Maybe there are ways to prevent that 
	 (domination) from happening to the game.

17.  purple, orange [Chains of thought / segments of chains] O: 
	 Making possible the refencing of segments of chains of though might 
	 help, so that whatever is the overall caste to an enire game what is 
	 going on within a segment has its own identity / caste to it.

18.  orange [Expandability] P: 
	 By splitting off to become groups playing different games. (part of 17)

19   orange ["Private" games] O: 
	 Groups have games private to themselves.  [part of 17]

20.  orange [Transcripts] P: 
	 For the map as it is being made or in part the record left as the 
	 transcript, there is a need to consider the transcripting to support 
	 (by demarking clearly) just where this dividing takes place and the 
	 new game / segment can be found by the players who created it. 
	 [part of 17]

21.  orange [Reusability] P: 
	 Players should be able to pick up the card at the exit point and copy 
	 it to the new game / segment. (part of 17) 

22.  orange [Conflict] 
         Politics of who plays or dominates in a Glass Plate Game and the 
         task (with its issues such as who tends to dominate on the net as 
         a whole or who would tend mostly to play a game like the Glass 
         Plate Game) and propagating the Glass Plate Game on line should 
         not conflict if the game is set up to make it easy for the 
         players to form into their own player groups, choosing who they 
         are playing the Glass Plate Game with. 
	 [part of 17]

23.  orange [Game as tool] O:  (part of 17)

24.  orange [multi-game / one site] 
	 This discussion gives us more to think about so far as having a site 
	 (ours) able to facilitate several games as once.